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- // Properties for Sprites/GibB.TXT
- // Last touched by Defiance Build 642
-
-
- // Ambient Sound Properties
- Ambient Sound=(none)
- Ambient Sound Background Radius=0
- Ambient Sound Volume=100
- Ambient Sound Repeat Delay=0
-
- // Light Related Properties
- Light Intensity=0
-
- // Default AI Properties (These are only used when an object is first placed. After that the vales are loaded from the ObjectPlacement.txt file
- Default AI=None
- AI Sub Type=0
- AI Peram 2=0
- AI Peram 3=0
-
- // More Stuff
- Hit Points=8
- Radar Color=0,0,0
- Targetable=0
- Target Vertex 1=0
- Target Vertex 2=0
- Collide With Player=0
-
- // Enemies and projectiles use to show taking damage and exploding
- Explosion Sprite=exphit.spr
- Hole Sprite=(none)
- Damage Sprite=(none)
- Gib Sprite=(none)
- Num Gibs=5
- Makes Big Water Splash=1
-
- // Only usefull when object is used as a projectile
- Can Damage Force Fields=0
-
- // Only usefull when object is used as an ammunition powerup
- Ammunition Type=(none)
-
- // Only used by strafe AI
- Strafe Distance=400
-
- // How it moved when it is an enemy or projectile
- Climb Speed=30
- Y Turn Speed=75
- Top Speed=8
- Friction=0.9
-
- // Only used by Enemies except Activate Sound is also used by powerups when you pick them up
- Tracking Range=800
- Activate Sound=(none)
- Strike 1 Hit Points=0
- Strike 2 Hit Points=0
- Fire Sound=EnemyFire.wav
-
- // When and where Enemy fire
- Fire Range=400
- X Angle Fire Range=20
- Y Angle Fire Range=22
-
- // How fast an Enemy can fire
- Gun Charge Time=1
- Shots In Magazine=5
- Magazine Relode Time=1.5
-
- // What the Enemy fires
- Projectile Model Name=
- Shot Flash Sprite=(none)
- Shot Trail Sprite=(none)
-
- // Where the shots come from
- Num Guns=2
- Gun X Pos=0
- Gun Y Pos=0
- Gun Z Pos=0
- Gun 2 X Pos=0
- Gun 2 Y Pos=0
- Gun 2 Z Pos=0
-
- // Only used by Sprites
- Sprite Scale=1
- Sprite Frames Per Second=24
- Sprite Translucent=1
- Sprite Face Camera=1
- Sprite Keep Looping=1
- Sprite Loop Back Frame=0
-
- // Only used by Explosion Sprites
- Explosion Sprite Sound=GibbMeatHitGround.WAV
-